
LucasArts decided instead to use an optimized version of a 3-D engine supplied by Ronin Entertainment. Originally conceived as a 2-D strategy game, LucasArts scrapped the overall design after its first public viewing at the 1998 Electronic Gaming Expo. The game ends with the battle to capture the Imperial Palace on Coruscant, and ultimately the liberation of Dellis. As well as the Tatooine training missions, the player participates in the Battle of Hoth (from the Imperial point of view) and the Battle of Endor (as a Rebel). Brenn defects to the Rebel Alliance and proceeds to fight his former commanders. Dellis is imprisoned by the Empire for revealing this information. The main character is loyal to the Empire for the first half of the game, until his brother, Dellis Tantor discovers that the Empire killed their father. The first task (from the training missions) is to search for an escape pod that landed on Tatooine, and then track the droids that were inside - which is a reference to the opening scenes of Star Wars Episode IV when C3PO and R2-D2 escape Imperial clutches via an escape pod which crashes on Tatooine. It is shown from the point of view of a young officer in the Imperial Navy, Brenn Tantor, who begins as a stormtrooper, but soon enough is given his own command. The game interweaves its story through the events of Episodes IV through VI, sometimes intersecting with known Star Wars events, while telling an original Star Wars story.

Previous games used sprites and textured backgrounds. The gameplay is much like any other birds eye view strategy game.įorce Commander is the first Star Wars strategy game to be rendered fully in 3D.
